Mathew talks to Motherboard about how the Mario series inspired him, and the development of Knight & Damsel.

(”It’s true—slicing up level “chunks” of the original Super Mario Bros. while learning level design while making Sound Shapes went on to inspire the “(managed) random selection of designed chunks” level generation in Knight & Damsel. I guess endless runners do the same sort of thing? But I never really thought about those…”—Mathew)

Buy Knight & Damsel: Steam, Humble Store or Itch.io.