Knight & Damsel Updated And Humble Sale!

If you’ve played Knight & Damsel since release, you might have noticed there were a few niggly edge-case bugs with some of the game’s blocks—notably the ice bucket and water barrel could on rare occasions cause one player to get trapped in a loop.

We’re happy to announce that we’ve finally managed to locate and fix those bugs, and Knight & Damsel should now be the bug-free experience it was intended to be, whether downloaded via Steam, Humble Store or Itch.io.

And joyously, the update coincides with Humble Store’s Winter Sale, meaning you can now pick up Knight & Damsel for 30% off! It’s the perfect time to get some un-cooperative multiplayer in!

Mathew talks to Motherboard about how the Mario series inspired him, and the development of Knight & Damsel.

(”It’s true—slicing up level “chunks” of the original Super Mario Bros. while learning level design while making Sound Shapes went on to inspire the “(managed) random selection of designed chunks” level generation in Knight & Damsel. I guess endless runners do the same sort of thing? But I never really thought about those…”—Mathew)

Buy Knight & Damsel: Steam, Humble Store or Itch.io.

Knight & Damsel comes recommended by the one and only Swery65! Oh, and we’ve finally got a Humble Widget up-and-running. Buy Knight & Damsel right here!

Knight & Damsel comes recommended by the one and only Swery65!

Oh, and we’ve finally got a Humble Widget up-and-running. Buy Knight & Damsel right here!

Knight & Damsel (PC, OUYA) Developed/Published by: MK-ULTRA Games screenshot1 screenshot2 screenshot3

everygame:

Knight & Damsel (PC, OUYA)
Developed/Published by: MK-ULTRA Games
Released: August 20th, 2015
Completed: 20th August, 2015
Completion: I’ve played it more than you will ever know.
Trophies / Achievements: Doesn’t have them (at the minute) but does have trading cards on Steam I guess! Which I haven’t earned…

A different meaning for “finished” this week, because I feel like I have to use this blog to note that the game I’ve shepherded for the past two years came out last Thursday, simultaneously released on PC and OUYA. I’ll cut to the chase: if you’ve enjoyed Every Game I’ve Finished, like, at all, and you’d like to help support it, you can buy Knight & Damsel and not merely support me in a vaguely indirect way, but get a game out of it at the same time! It’s available on Steam, Humble Store, Itch.io and OUYA, and for roughly the next week and a half it’s 20% off, so just $7.99 / £5.59 / €7.99.

Pitch over!

However, I feel I should write a few about Knight & Damsel here. I can’t exactly critique it, of course, that’s for others to do but I’ll write a little. If you’re totally unfamiliar with it, Knight & Damsel is a two-player “uncooperative” game in which the Knight and Damsel are attempting to rescue the other, while also attempting to impede the other’s progress by throwing items onto their screen, so that when they finally meet, one player has gotten further into the level. It’s somewhat the tug-of-war of something like Nidhogg combined with the indirect combat of something like Puzzle Fighter.

As this was my first attempt to run a company, and fully creatively control a game project, there were challenges. On top of that, we’d chosen to take a jam idea (something prototyped in about a weekend at TOJam 2013) and take that into full production, and that has incredible difficulties related (you just have to consider something like Super Time Force, which I remember being perfect at TOJam, but which needed a lot of work to be turned into a full product.) Then on top of that, the basic idea was controversial—I won’t shy away from the fact that I wanted to see if mechanics could hold the equivalent message to the Tropes vs. Women in Video Games series—which meant that we had to negotiate not only people’s expectations, but our own messaging, and consider how certain mechanics, meant one way, might translate another.

But I’m proud of it! I completed a thing, and more than that, I did it with a talented team that was truly diverse, something I felt MK-ULTRA Games should be committed to. I couldn’t have done it without Andrew Carvalho (the true backbone of the project), Izzie Colpitts-Campbell, Robby Duguay, Noreen Rana, Yuliya Boublikova or Maggie McLean, and when I think of this release, it’s their glory, not mine.

Will I ever play it again? I’ll play again as I do hope to show it to more people at events and so on, and of course, for the testing of patches. But one day I’ll put it down and never play it again, and that’s ok.

Final Thought: In future I really do hope to be able to discuss the nitty-gritty of the game’s design process, which doesn’t seem like it fits here (it would be thousands of words, and diagrams, long) I might try pitching GDC talk about it (though I better be serious about that, as submissions are due in like, three days…)

Oh hey, we forgot to reblog Mathew’s words on the release of Knight & Damsel! Might as well do that now.

Today is the last day to get Knight & Damsel for 20% off in its launch sale! It’s currently $7.99 / £5.59 / €7.99 on PC (on Steam, Humble Store or Itch.io) or OUYA, returning to $9.99 and equivalent tomorrow!

Features

  • Local two-player “uncooperative” gaming.
  • “Papercraft" art style in which “all the world’s a stage.”
  • Four different unique level settings.
  • Sixteen unique item blocks to be used in-game.
  • Hundreds of randomized screen designs (every playthough is different!)
  • A campaign mode that takes players through the four level settings in one playthrough.
  • A full arcade mode in which players can choose their settings and use any combination of blocks.

Check out our launch trailer above, follow us on Twitter, or Facebook,  and if you’d like to buy directly from Itch.io

20% launch discount

Hey hey! Knight & Damsel has been out for a week now, and so it’s definitely time for us to remind you that if you haven’t picked it up yet, there’s just one week left to pick it up at the 20% launch discount. You can buy it on PC (on Steam, Humble Store or Itch.io) or OUYA for $7.99 / £5.59 / €7.99. Sale ends on September 3rd!

In fact, if you’d like to pick it up from this very page and you’re Itch.io inclined, you can buy it at the bottom of this post!

We’d also like to say that we’ve been grateful for the feedback we’ve received since launch. A few bugs we thought we’d quashed have shown up and we’re currently working on a patch that’ll sort that out, with the aim of having it out as soon as possible. Sincerest apologies to our early adopters! And if you’ve found an issue yourself, be sure to let us know in as much detail as possible (via e-mail, Twitter, or Facebook) any problems you’ve had and we’ll fix it! Anyone who can find bugs we can replicate and fix will be rewarded.

Knight & Damsel is OUT NOW! Buy it on PC (on Steam, Humble Store or Itch.io) or OUYA for $7.99 / £5.59 / €7.99 (a 20% launch discount.)  And here’s our launch trailer!

“But wait,” you say! What’s this “Knight & Damsel” thing? Here’s a précis!

Knight & Damsel is a two-player “uncooperative” multiplayer game set on a papercraft stage that subverts the age-old tale of knights saving damsels, with the knight and damsel competing to rescue the other! In Knight & Damsel, players attempt to delay their opponent so their chosen hero can receive the most glory by getting the furthest through the stage. They do this by throwing blocks on to their opponents screen, warping the fourth wall between 2D screen and world space. Blocks have the ability to delay or knock back their opponent, with snow avalanches to pursuing ghosts at hand to ensure you can get the lead in the race. Compete as Knight and Damsel across four stages in the campaign mode, or simply kick back and enjoy the full selection of blocks via the arcade mode. Knight & Damsel offers a competitive twist on the Damsel in Distress trope, fun for all ages. Knight & Damsel will be $9.99 / £6.99 / €9.99 but with a 20% launch discount for the first two weeks taking the price down to $7.99 / £5.59 / €7.99. The game will not be discounted again this year.

Features

  • Local two-player “uncooperative” gaming.
  • “Papercraft" art style in which “all the world’s a stage.”
  • Four different unique level settings.
  • Sixteen unique item blocks to be used in-game.
  • Hundreds of randomized screen designs (every playthough is different!)
  • A campaign mode that takes players through the four level settings in one playthrough.
  • A full arcade mode in which players can choose their settings and use any combination of blocks.

(As an aside: Knight & Damsel was developed by a loose team of collaborators in Toronto, Canada, with a diverse team thanks to working with local diversity initiatives and co-working spaces like Dames Making Games and Bento Miso.)

Knight & Damsel’s Release Date: August 20th

Hi guys, MK-ULTRA Games’ Mathew Kumar here, and I’m here to say that we’ve finally locked down a release date for Knight & Damsel on PC (via Steam, Humble, Itch.io at launch) and OUYA (via, uh, the OUYA store on the console, like) and it’s August 20th, 2015.

Yes! Knight & Damsel has been a slightly more protracted development than we thought—being developed almost entirely part-time by a loose group of developers, and our first release—but no longer are we saying things like “summer 2014” or “spring 2015” or whatever ridiculous variety of release windows we’ve had. It’s August 20th! Unless the world ends before that date, which would kind of blow. And not to bury the lede, Knight & Damsel will be $9.99 / £6.99 / €9.99 but with a 20% launch discount for the first two weeks taking the price down to $7.99 / £5.59 / €7.99. The game will not be discounted again this year, so get it while the getting is good!

(You can also pick up Maggie McLean’s soundtrack for Knight & Damsel on Steam for $3.99 / £2.79 / €3.99 (also discounted by 20% on launch!) or as part of our Deluxe Edition.)

Anyway, Knight & Damsel is a special project for us, being first developed as a quick jam game for the Toronto Games Jam 2013 with the help of some Capy developers, and eventually going forward with full development because… I don’t know, it just felt like a good idea. Since then we’ve had our ups-and-downs, the game has changed a great deal as we scaled up, scaled down, and then scaled, uh, around, but in the process we’ve been able to show the game as part of things like IndieCade’s eSports Showcase and at the IndieMegaBooth at BitSummit, which has been fantastic.

It’s an “un-cooperative” couch multiplayer game that we hope is subversive fun, as two players compete to rescue the other on a papercraft stage, warping the fourth wall between the 2D screen and world space. It’s got four settings, a quick campaign mode and full customisable arcade mode—and with levels created from random selections of designed screens, every match is different.

We see Knight & Damsel as a competitive twist on the Damsel in Distress trope, fun for all ages, and we hope you like it. See you on August 20th!

Long overdue, here’s the last of our teaser trailers for Knight & Damsel, featuring the Pastoral Plains setting!

And the release of this teaser announces officially that Knight & Damsel is coming to PC, for sale on Steam and Humble Store, simultaneously launching this summer with our OUYA release. The Steam page is right here. Tell all your friends! Because you need at least one friend to play it with, what with it being local “uncooperative” multiplayer.

Ironically, after we posted up our article in the Game Career Guide 2015 as a “tighter version of the micro post-mortem he [Mathew] gave at GDC 2015” the talk itself started doing the rounds again because it was, apparently, posted up on the GDC YouTube channel!

So, if you can’t (for whatever reason) see it over at the GDC Vault, here it is in all its Youtubey glory.